Investment Opportunity

HOP ROCKET

A one-touch arcade game engineered for viral growth. Simple mechanics. Infinite addiction.

The Next Flappy Bird

In 2014, a solo developer earned $50,000/day from a simple game

Flappy Bird sat unknown for months until YouTubers discovered it. PewDiePie played it. Others followed. The rest is history.

Hop Rocket has the same addictive formula. The game is ready.
The missing piece? The right influencer.

The Formula

Three ingredients that every viral mobile game shares

1

ONE-TOUCH CONTROL

Tap anywhere to launch from orbit. That's it. No tutorials needed. Anyone can play within 2 seconds of opening the app.

2

INSTANT DEATH

Miss the next planet? Game over. Shrinking orbits create constant tension. The stakes are always high.

3

"ONE MORE TRY"

Each session lasts 30-60 seconds. Short enough to retry immediately. Long enough to feel progress.

See It In Action

Slingshot between planets using gravity. Time your launch perfectly or drift into the void.

The Flappy Bird Phenomenon

How a game made in 3 days became the most downloaded app in history

The Blueprint for Viral Success

In early 2014, Dong Nguyen, a Vietnamese developer, watched his simple game explode from obscurity to 50 million downloads in weeks.

Flappy Bird earned $50,000 per day from ads alone. Nguyen famously removed the game from stores because the attention became overwhelming.

The secret? Frustration + Simplicity + Shareability. Players couldn't stop trying to beat their high score, and they couldn't stop telling their friends.

2013
Flappy Bird Released
Quietly launched with minimal attention
Jan 2014
YouTubers Discover It
PewDiePie and others play it - millions download
Feb 2014
#1 Worldwide
Most downloaded app in 100+ countries
Feb 10, 2014
Removed from Stores
Developer overwhelmed by success

The Psychology of Addiction

Why players can't put down games like Hop Rocket

01

Variable Reward Schedule

Each attempt feels different. Sometimes you get lucky, sometimes you don't. This unpredictability triggers dopamine release - the same mechanism that makes slot machines addictive.

02

Near-Miss Effect

"I almost had it!" Near-misses are psychologically processed as wins, creating motivation to try again. The shrinking orbits ensure constant near-misses.

03

Flow State Entry

The difficulty perfectly matches skill level. Not too easy (boring), not too hard (frustrating). Players enter a meditative "flow state" where time disappears.

04

Social Comparison

High scores create bragging rights. "I got 47!" becomes a challenge. Friends compete, share screenshots, and recruit new players organically.

05

Minimal Commitment

30-second sessions mean there's always time for "one more try." No guilt, no long commitment. Perfect for waiting rooms, commutes, or bathroom breaks.

06

Skill Progression

Players visibly improve. First attempt: 3 planets. After 20 attempts: 15 planets. This tangible progress creates investment and attachment to the game.

Hall of Fame

Simple games that became global phenomena

Flappy Bird

2014
50M+
downloads in weeks

Crossy Road

2014
200M+
total downloads

Geometry Dash

2013
100M+
total downloads

Doodle Jump

2009
30M+
total downloads

Dolphin Olympics

2006
Viral
web phenomenon

BlokkoKopter

2000s
Viral
office classic

Ready to Launch?

Every viral game needed that first big push. One video. One influencer. One spark that starts the fire.

Coming soon to App Store & Google Play